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Old Dec 17, 2008, 10:04 PM // 22:04   #41
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Quote:
Originally Posted by Keira Nightgale View Post
bla bla bla
Seems you are the only one who feels this is an invalid comparison.
It has nothing to do with whether or not unconditionals could be created by the megabyte truckload or not, it has something to do with the fact the they never will.
Anet removed them from the drop tables for a reason and the basis for that decision has not changed.

Art often takes a great leap in value when the artist dies. Why,- is the art suddenly better? No, but since the artist died, we now know exactly how many pieces are available, no new ones will ever be created. That is what drives up the price in those cases, not the actual artistic value.
If a coin from the 12.th century is one of only five known to exist, it will have a high value.
If a huge chest of identical coins are suddenly discovered, the price plummets! (seen examples of this)

As always Guild Wars emulates real life in this.

As earlier quoted, "rare" is defined by the dictionary as something scarce and unusual.
Weapons do not come more scarce or unusual than the unconditionals!
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Old Dec 17, 2008, 11:47 PM // 23:47   #42
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A rare item is, by definition, rare.

So let us define: what is rare?

Really rare is that something useful comes out of a thread like this.
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Old Dec 17, 2008, 11:56 PM // 23:56   #43
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I think the simplest deffinition of rare is often the best for most. That means that those items that are in low supply are rare and those that appear in large quantities are not.

However I also think we need to divide items that still drop from those that don't occur anymore. The reason being that if the item is so rare it is beyond 99% of the players reach then it might as well not exist. An example would be the mini-pet Frog. Only 1 exists and no other person will ever get one, as far as I am aware of at least.

This breaks down all items in GW into 3 catagories.

1) Common
2) Rare
3) Unique
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Old Dec 18, 2008, 12:11 AM // 00:11   #44
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rarity is just drop rate,nothing more.Prices on those items are the other thing...that all depends on ppl.
Still,if we can talk about rare weapons in game......q8 15% unconditional>req8 15^50 dwarven axe>everything else (yes,this dwarven is far more rarer than allmightly q8 15^50 crystalline)
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Old Dec 18, 2008, 01:55 AM // 01:55   #45
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Quote:
Originally Posted by Crom the Pale
This breaks down all items in GW into 3 catagories.

1) Common
2) Rare
3) Unique
Basically this. Unique separates items that can no longer be obtained in-game, and may or may not be rare (ie HoD Sword). This is therefore a separate distinction from rarity.

Quote:
Originally Posted by Yang Whirlwind
The 10/10 Sundering mod is rare to come by these days, since they no longer drop in the game. For this reason alone, people buy them at prices greater than you could hope to get for a 20/20 Sundering.
Although these no longer drop from monsters, they can still be obtained. For 3 Mini Polar Bears (rare) I'll tell you how to get them, just drop a PM. See, I just made a seasonal rarity joke

Anyways, I have 4-5 10/10 sundering sword hilts from completing this quest with my newer Prophecies characters. I can confirm as of yesterday (completed quest) the 10/10 sundering mod is present on the reward sword and that it can be salvaged off. As for other weapons, I seem to recall a hammer or axe reward with 10/10 but I do not remember where.
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Old Dec 18, 2008, 02:15 AM // 02:15   #46
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i have -50 major smiting rune. i can't sell it to the trader.

is that rare?
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Old Dec 18, 2008, 02:38 AM // 02:38   #47
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I've got a 6-9 dmg no req purple scimitar with a +12%/-1 health regen and a +1dmg/-1 health vampiric mod. Purples with -1 health regen inherents are now always +13% or +14%, not +12%. (http://guildwars.wikia.com/wiki/Weapon_modifier) The +1/-1 blue vamp mods haven't dropped for 2 1/2 years (http://guildwars.wikia.com/wiki/Vampiric).

Rare? Yeah. Valuable? No, I don't think so.
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Old Dec 18, 2008, 08:18 AM // 08:18   #48
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isn't rarity simply directly correlated with drop rate? roughly correlated to value (ie increasing rarity -> increasing value) but not a hard rule.

fwiw, I have a r8 15>50 swamp club, a r8 15>50 magmas and a r8 15>50 summit hammer. collected em a long time ago and just let em gather dust, I guess

my warrior has a set of r8 15>50 broadswords (canthan) and r8 15>50 runic axes customized for her use. chump change for some of the big dogs here, but good enough to keep me satisfied indefinitely.
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Old Dec 18, 2008, 10:52 AM // 10:52   #49
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Quote:
Originally Posted by Ariena Najea View Post
Anyways, I have 4-5 10/10 sundering sword hilts from completing this quest with my newer Prophecies characters. I can confirm as of yesterday (completed quest) the 10/10 sundering mod is present on the reward sword and that it can be salvaged off. As for other weapons, I seem to recall a hammer or axe reward with 10/10 but I do not remember where.
Didn't know about that quest.
Guess the joke is on the people who've paid good money for these.

Quote:
Originally Posted by Balkoth View Post
i have -50 major smiting rune. i can't sell it to the trader.

is that rare?
To some degree, since they no longer drop. Runes were changed a long time ago, which is why the rune trader doesn't recognize the one you have.
Unfortunately, it is not valuable.
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Old Dec 18, 2008, 02:33 PM // 14:33   #50
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Quote:
Originally Posted by Crom The Pale View Post
I think the simplest deffinition of rare is often the best for most. That means that those items that are in low supply are rare and those that appear in large quantities are not.

However I also think we need to divide items that still drop from those that don't occur anymore. The reason being that if the item is so rare it is beyond 99% of the players reach then it might as well not exist. An example would be the mini-pet Frog. Only 1 exists and no other person will ever get one, as far as I am aware of at least.

This breaks down all items in GW into 3 catagories.

1) Common
2) Rare
3) Unique

and
4) Antiquated

That is Q7 and weapons with mods that dont excist anymore.

********
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Old Dec 18, 2008, 06:22 PM // 18:22   #51
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Definition: An ugly skin that I can't afford.
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Old Dec 19, 2008, 04:39 PM // 16:39   #52
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We see many Q8 weapon, but do they excist?

The reason i ask is that many of the Screencaps we see are from the old BMP days.
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Old Dec 19, 2008, 05:34 PM // 17:34   #53
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do you mean do they still drop? I think q8 weapons still drop, but just really rare, kind of like q7 back before. As for "do they exist" uhh yeah I am using like 8 right now.
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Old Dec 19, 2008, 05:38 PM // 17:38   #54
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Yes, q8's still drop. I've seen 2 q8 shields drop within the last 3 months. One was in CoF, other one was in the Hidden City in NF. I've never seen a q8 weapon drop though, even after playing for over 3 years now. I think q8 weapons are rarer than shields and possibly foci.
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Old Dec 19, 2008, 06:22 PM // 18:22   #55
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Default wtf is that rare or not?

is that rare- double damage mod and can i get some money from this?
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Old Dec 19, 2008, 07:06 PM // 19:06   #56
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Quote:
Originally Posted by Chez92 View Post
is that rare- double damage mod and can i get some money from this?
Nope sorry, it's just a bow grip of deathbane. For other damage dealing suffix mods, check wiki.

Req8 weapons still drop, but max inscribable req8 weapons seem to be fairly specific, I think they are limited to swords, shields & off hands. I'm interested to see if anyone can provide screens to prove otherwise
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Old Dec 19, 2008, 07:15 PM // 19:15   #57
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Officially "Rare" is any 'gold' item

Unofficially its whatever the market dictates is rare. Perfect dual modded low req shields seem to hold their value best atm, as do r7s and ... High end minipets (/sigh)

In my honest opinion nothing with an inscription slot should constitute as truely rare as they all drop 'perfect' to all intents and purposes.
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Old Dec 19, 2008, 08:44 PM // 20:44   #58
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Quote:
Originally Posted by Zamochit View Post
Officially "Rare" is any 'gold' item

Unofficially its whatever the market dictates is rare. Perfect dual modded low req shields seem to hold their value best atm, as do r7s and ... High end minipets (/sigh)

In my honest opinion nothing with an inscription slot should constitute as truely rare as they all drop 'perfect' to all intents and purposes.

I'd include r8 axes and r8 hammers with the r7s, since there are no r7 max hammers (as far as I'm aware) and r7 axes are so rare that I'd say they pretty much don't exist for all intents and purposes (unlike r7 swords, which are way more common).
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Old Dec 19, 2008, 10:32 PM // 22:32   #59
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Quote:
Originally Posted by YunSooJin View Post
I'd include r8 axes and r8 hammers with the r7s, since there are no r7 max hammers (as far as I'm aware) and r7 axes are so rare that I'd say they pretty much don't exist for all intents and purposes (unlike r7 swords, which are way more common).

I myself had a req7 15^50 Spikey Warhammer, know of a req7 15/ench Foehammer, and I had several (don't remember - like 2 or 3) req7 axes, I also know of some more:

req7 15^50 War Axe, Summit Axe, Great Axe, Cleaver; req7 15/ench Cleaver; req7 14/st Great Axe; req7 15/ench Hand Axe; req7 15/-5 Cleaver



PS: If you need screens... search the forums - I am too busy atm, sorry
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Old Dec 21, 2008, 12:19 PM // 12:19   #60
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Quote:
Originally Posted by YunSooJin View Post
do you mean do they still drop? I think q8 weapons still drop, but just really rare, kind of like q7 back before. As for "do they exist" uhh yeah I am using like 8 right now.
I know they exist, i have 11 myself and a q7
No the question was, why many people use old screencap in BMP solution when they present them (tell about all the Q8 they have)....maybe they dont have them any more or have sold them?
Offen when people show those weapon and you ask for them, they dont sell or just have sold to a fantastic prize.

..i was just wondering ^^

(BMP was only used the first year in GW, then it was chanced to JPG)

Last edited by retcute but deadly; Dec 21, 2008 at 12:22 PM // 12:22..
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